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| Name | UE::MeshPartition::ETexturePatchTessellationErrorMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionTexturePatchModifier.h |
| Include Path | #include "Modifiers/MeshPartitionTexturePatchModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ETexturePatchTessellationErrorMode
{
Absolute,
Relative,
}
}
}
Values
| Name | Remarks |
|---|---|
| Absolute | Target error specified in scene-units. |
| Relative | Scale-invariant tessellation detail, relative to object bounds. |