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| Name | UE::MeshPartition::ESplineModifierInteriorSmoothMode |
| Type | enum |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionSplineModifier.h |
| Include Path | #include "Modifiers/MeshPartitionSplineModifier.h" |
Syntax
namespace UE
{
namespace MeshPartition
{
enum ESplineModifierInteriorSmoothMode
{
Simple = 1,
Smooth = 2,
DetailPreserving = 3,
}
}
}
Values
| Name | Remarks |
|---|---|
| Simple | Snaps the MegaMesh surface to the closest point on the region within the spline. |
| Smooth | Smooths the Megamesh surface against the spline boundary, accounting for falloff normals at the edge. |
| DetailPreserving | Transfers the underlying Megamesh surface detail to fit within the spline boundary. |