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Simple custom hitproxy similar to HActor, but inheriting from HComponentVisProxy to allow our visualizers to customize the click handling inside FComponentVisualizerManager::HandleProxyForComponentVis
| Name | HPreviewProxy |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionPreviewComponents.h |
| Include Path | #include "MeshPartitionPreviewComponents.h" |
Syntax
struct HPreviewProxy : public HComponentVisProxy
Inheritance Hierarchy
- TAtomicRefCount → FRefCountedObject → HHitProxy → HComponentVisProxy → HPreviewProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
HPreviewProxy
(
const UActorComponent* InComponent |
MeshPartitionPreviewComponents.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | TWeakObjectPtr< const AActor > | MeshPartitionPreviewComponents.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTypedElementHandle GetElementHandle() |
MeshPartitionPreviewComponents.h | ||
virtual HHitProxyType * GetType() |
MeshPartitionPreviewComponents.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static HHitProxyType * StaticGetType() |
MeshPartitionPreviewComponents.h |