Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor
Options specific to the Volume-Encoded UV algorithm.
| Name | FVEUVLayoutOptions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
Syntax
struct FVEUVLayoutOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAcceptOutputOnFailure | bool | Ignore VEUV result validation failures and always accept the output; useful for debugging failure cases. | MeshPartitionChannelCollection.h | |
| SamplesPerSquareMeter | float | Target sample count per square meter of section surface area. Drives FVEUVConfig::Sampling.TotalSamples. | MeshPartitionChannelCollection.h | |
| VoxelCount | FIntVector | Voxel grid dimensions used by the optimizer. Drives FVEUVConfig::VoxelCount. | MeshPartitionChannelCollection.h |