| BuildVariantHashFails |
int32 |
|
MeshPartitionWorldUpdater.h |
|
| CannotFindFile |
int32 |
Compiled sections that WERE reuseable, but were recently deleted (they still exist in the actor descriptors, but are not in the asset registry) - we can safely ignore these, they will be added to Missing if needed |
MeshPartitionWorldUpdater.h |
|
| ClassHashFails |
int32 |
|
MeshPartitionWorldUpdater.h |
|
| Duplicates |
int32 |
|
MeshPartitionWorldUpdater.h |
|
| MismatchedModifiers |
int32 |
|
MeshPartitionWorldUpdater.h |
|
| Missing |
int32 |
These compiled sections are missing and need to be created |
MeshPartitionWorldUpdater.h |
|
| NonTargetVariant |
int32 |
|
MeshPartitionWorldUpdater.h |
|
| PackageHashFails |
int32 |
These compiled sections need to be updated (content is stale but configuration matches) |
MeshPartitionWorldUpdater.h |
|
| Placeholders |
int32 |
These compiled sections should be removed (RuntimeCellTransformer actively deletes them) |
MeshPartitionWorldUpdater.h |
|
| Reuse |
int32 |
These compiled sections can be reused |
MeshPartitionWorldUpdater.h |
|
| Unknown |
int32 |
This should always be zero, it's counting compiled sections that have none of the above status flags set, which shouldn't happen |
MeshPartitionWorldUpdater.h |
|