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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FSectionDomainMapping |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
Syntax
struct FSectionDomainMapping
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Area3D | double | MeshPartitionChannelCollection.h | ||
| AreaUV | double | MeshPartitionChannelCollection.h | ||
| GutterTexelCount | float | Output-texel-space gap between UV islands. | MeshPartitionChannelCollection.h | |
| ImageResolution | int32 | MeshPartitionChannelCollection.h | ||
| MaxImageResolution | int32 | MeshPartitionChannelCollection.h | ||
| MinImageResolution | int32 | MeshPartitionChannelCollection.h | ||
| Size3D | double | MeshPartitionChannelCollection.h | ||
| SizeUV | double | MeshPartitionChannelCollection.h | ||
| TexelSize3D | double | MeshPartitionChannelCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetGutterTexelCount() |
MeshPartitionChannelCollection.h | ||
float GetGutterUV() |
MeshPartitionChannelCollection.h |