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API > API/Plugins > API/Plugins/MeshPartitionEditor
| Name | FRenderCaptureManager |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionRenderingUtils.h |
| Include Path | #include "MeshPartitionRenderingUtils.h" |
Syntax
class FRenderCaptureManager
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentCapture | TUniquePtr< RenderCaptureInterface::FScopedCapture > | MeshPartitionRenderingUtils.h | ||
| NextCaptureCounter | int | MeshPartitionRenderingUtils.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BeginCapture
(
FRDGBuilder& InGraphBuilder |
MeshPartitionRenderingUtils.h | ||
static void CaptureNextBatch() |
MeshPartitionRenderingUtils.h | ||
static void EndCapture() |
MeshPartitionRenderingUtils.h | ||
static FRenderCaptureManager & Get() |
MeshPartitionRenderingUtils.h |