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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FPriorityLayerName
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshPartitionModifierComponent.h |
|
|
|
MeshPartitionModifierComponent.h |
|
FPriorityLayerName()
| |
|
| Name |
FPriorityLayerName |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path |
#include "MeshPartitionModifierComponent.h" |
FPriorityLayerName()
FPriorityLayerName(const FName &)
| |
|
| Name |
FPriorityLayerName |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path |
#include "MeshPartitionModifierComponent.h" |
FPriorityLayerName
(
const FName & NameIn
)