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API > API/Plugins > API/Plugins/MeshPartitionEditor
Struct used to manage async preview section builds.
| Name | FPreviewSectionBuildContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
Syntax
USTRUCT ()
struct FPreviewSectionBuildContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildTasks | TArray< MeshPartition::FBuildTaskHandle > | MeshPartitionEditorComponent.h | ||
| IntersectingPreviewSections | TArray< TObjectPtr< MeshPartition::APreviewSection > > | MeshPartitionEditorComponent.h | ||
| OutdatedBases | TSet< TObjectPtr< MeshPartition::UModifierComponent > > | MeshPartitionEditorComponent.h |