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Parameters for PrepareCompiledSections.
| Name | FPrepareCompiledSectionsParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorComponent.h |
| Include Path | #include "MeshPartitionEditorComponent.h" |
Syntax
struct FPrepareCompiledSectionsParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseStaticMobility | bool | Mobility for spawned actors (applies to single-section path only; grid always uses static). | MeshPartitionEditorComponent.h | |
| FullMesh | const MeshPartition::FMeshData & | Full mesh for this modifier group. | MeshPartitionEditorComponent.h | |
| GridSettings | MeshPartition::FGridSettings | Grid configuration (CellSize=0 = no grid splitting). | MeshPartitionEditorComponent.h | |
| OutCellMeshes | TMap< FIntVector, MeshPartition::FMeshData > | Receives per-cell sub-meshes after the call, keyed by absolute grid coordinate. | MeshPartitionEditorComponent.h | |
| ReuseSection | MeshPartition::ACompiledSection * | Existing section actor to reuse instead of spawning a new one (single-section only). | MeshPartitionEditorComponent.h |