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An operation doing nothing. Can be returned by modifier wanting to be skipped depending on the execution context.
| Name | FPassthroughBackgroundOp |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
Syntax
class FPassthroughBackgroundOp : public UE::MeshPartition::IModifierBackgroundOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPassthroughBackgroundOp
(
const FName& InOperationName |
MeshPartitionModifierComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GlobalBounds | FBox | MeshPartitionModifierComponent.h |
Functions
Public
Public Virtual
Overridden from IModifierBackgroundOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyModifications
(
MeshPartition::FMeshView& InMeshView, |
Modify the provided MeshView for the given instance. | MeshPartitionModifierComponent.h | |
virtual bool DisableDDCWrite() |
Flag which controls whether builds including this modifier are allowed to be cached in DDC. | MeshPartitionModifierComponent.h | |
virtual void GetInstancesInBounds
(
const FBox& InBounds, |
Given some bounds, give back the relevant instances of the modifier. | MeshPartitionModifierComponent.h |