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Removes any PIE path mangling from an FSoftObjectPath, if any is present, returning the non-PIE / original path. Do not use across multiple PIE contexts without Resetting(), as the mapping is cached and may change
| Name | FPIEPathFixer |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorUtils.h |
| Include Path | #include "MeshPartitionEditorUtils.h" |
Syntax
struct FPIEPathFixer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PIEToNonPIEPackageName | TMap< FName, FName > | MeshPartitionEditorUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FixInPlace
(
FSoftObjectPath& InOutPath |
MeshPartitionEditorUtils.h | ||
void Reset() |
MeshPartitionEditorUtils.h |