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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FModifierGroupRegistry
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset () |
Clears both committed and staged groups. | MeshPartitionGroupRegistry.h | |
void Reset
(
TConstArrayView< const MeshPartition::FModifierGroup > InModifierGroups |
Resets the modifier group registry with a predefined set of groups. | MeshPartitionGroupRegistry.h |
Reset()
Description
Clears both committed and staged groups.
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionGroupRegistry.h |
| Include Path | #include "MeshPartitionGroupRegistry.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionGroupRegistry.cpp |
void Reset()
Reset(TConstArrayView< const MeshPartition::FModifierGroup >)
Description
Resets the modifier group registry with a predefined set of groups.
This clears any existing committed and staged groups, then populates the registry with the provided collection. Each group is keyed using its generated registry key.
| Name | Reset |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionGroupRegistry.h |
| Include Path | #include "MeshPartitionGroupRegistry.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionGroupRegistry.cpp |
void Reset
(
TConstArrayView< const MeshPartition::FModifierGroup > InModifierGroups
)
Parameters
| Name | Remarks |
|---|---|
| InModifierGroups | Array of modifier groups to register as the initial state. All groups are considered committed after initialization. |