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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FModifierGroup
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldApplyInstanceBefore
(
TConstArrayView< FName > InLayerPriorities, |
Returns true if the first passed modifier instance should be applied before the second according to the passed list of type priorities. | MeshPartitionModifierDescriptors.h | |
bool ShouldApplyInstanceBefore
(
TConstArrayView< FName > InLayerPriorities, |
MeshPartitionModifierDescriptors.h |
ShouldApplyInstanceBefore(TConstArrayView< FName >, const FInstanceInfo &, const FInstanceInfo &)
Description
Returns true if the first passed modifier instance should be applied before the second according to the passed list of type priorities.
| Name | ShouldApplyInstanceBefore |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionModifierDescriptors.cpp |
bool ShouldApplyInstanceBefore
(
TConstArrayView< FName > InLayerPriorities,
const FInstanceInfo & InInstance,
const FInstanceInfo & InOtherInstance
) const
ShouldApplyInstanceBefore(TConstArrayView< FName >, FInstanceIndex, FInstanceIndex)
| Name | ShouldApplyInstanceBefore |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
bool ShouldApplyInstanceBefore
(
TConstArrayView< FName > InLayerPriorities,
FInstanceIndex InInstanceIndex,
FInstanceIndex InOtherInstanceIndex
) const