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Used to store un-serialized modifier component data during RerunConstructionScripts
| Name | FModifierComponentInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierComponent.h |
| Include Path | #include "MeshPartitionModifierComponent.h" |
Syntax
USTRUCT ()
struct FModifierComponentInstanceData : public FPrimitiveComponentInstanceData
Inheritance Hierarchy
- FInstanceCacheDataBase → FActorComponentInstanceData → FSceneComponentInstanceData → FPrimitiveComponentInstanceData → FModifierComponentInstanceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshPartitionModifierComponent.h | |||
FModifierComponentInstanceData
(
const MeshPartition::UModifierComponent* SourceComponent |
MeshPartitionModifierComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FModifierComponentInstanceData() |
MeshPartitionModifierComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsTemporarilyDisabledInEditor | bool | MeshPartitionModifierComponent.h |
Functions
Public
Public Virtual
Overridden from FActorComponentInstanceData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyToComponent
(
UActorComponent* Component, |
MeshPartitionModifierComponent.h | ||
virtual bool ContainsData() |
MeshPartitionModifierComponent.h |