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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FMeshView
Description
Gets the edges in the submesh that have a neighboring triangle in the base mesh. If an edge in this set were to be split, it would create a crack when merging the submesh back, because the new vertex will not be in the base mesh version of the edge.
| Name | GetSubmeshInternalBoundaryEdges |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshView.h |
| Include Path | #include "MeshPartitionMeshView.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionMeshView.cpp |
bool GetSubmeshInternalBoundaryEdges
(
TSet< int32 > & OutSubmeshEIDs
) const
True if successul (we found all edge correspondences we expected)