| ColorAttributeWeight |
float |
Influence of vertex colors on the attribute-aware quadric. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification|Advanced"
- Meta=(ClampMin="0.0", UIMin="0.0")
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| EdgeLength |
float |
If positive, maximum edge length to simplify up to. |
MeshPartitionStaticMeshTransformer.h |
- EditAnywhere
- Category="Simplification"
|
| ErrorTolerance |
float |
If positive, acceptable geometric deviation from the input surface, otherwise unused. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
- Meta=(EditCondition="Mode == EMeshPartitionSimplificationMode::AutoScreenSizeFromError || Mode == EMeshPartitionSimplificationMode::Custom")
|
| MaxTrianglesFraction |
float |
Maximum fraction of triangles to retain. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="Mode != EMeshPartitionSimplificationMode::TriangleCountFromScreenSize")
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| MeshRegularization |
float |
Regularization weight that can help to produce higher intrinsic quality in flat areas. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
|
| MinTrianglesFraction |
float |
Keep at least this fraction of the input triangles. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
- Meta=(ClampMin="0.0", ClampMax="1.0", UIMin="0.0", UIMax="1.0", EditCondition="ErrorTolerance > 0 || Mode == EMeshPartitionSimplificationMode::AutoErrorToleranceFromScreenSize")
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| Mode |
EMeshPartitionSimplificationMode |
Selects which inputs are authored manually and which are derived. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
|
| NormalAttributeWeight |
float |
Influence of per-corner normals on the attribute-aware quadric. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification|Advanced"
- Meta=(ClampMin="0.0", UIMin="0.0")
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| PixelError |
float |
Pixel error budget used to convert between ScreenSize and geometric deviation: allow up to this many pixels of geometric deviation (at 1920x1080, 90-degree HFOV) for this LOD. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
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| ScaleCorrection |
float |
Scaling term to re-balance the geometric and attribute layer influence of the simplifier. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
|
| ScreenSize |
float |
Screen size at which this LOD becomes active, expressed as the projected diameter of the mesh's bounding sphere relative to the viewport (0..1). |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification"
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| TangentAttributeWeight |
float |
Influence of tangents/bitangents on the attribute-aware quadric. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification|Advanced"
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| TexCoordAttributeWeight |
float |
Influence of UVs on the attribute-aware quadric. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification|Advanced"
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| WeightLayerWeight |
float |
Influence of weight-map layers on the attribute-aware quadric. |
MeshPartitionStaticMeshTransformer.h |
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- Category="Simplification|Advanced"
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|