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Data needed for an instance of the mesh projection modifier.
| Name | FInstancedProjectionModifierInstance |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/Modifiers/MeshPartitionInstancedProjectionModifier.h |
| Include Path | #include "Modifiers/MeshPartitionInstancedProjectionModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FInstancedProjectionModifierInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TObjectPtr< const UDynamicMesh > | Modifiers/MeshPartitionInstancedProjectionModifier.h |
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| MeshToWorld | FTransform | Modifiers/MeshPartitionInstancedProjectionModifier.h |
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| ProjectionSpaceBounds | FBox | Modifiers/MeshPartitionInstancedProjectionModifier.h |
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| ProjectionToWorld | FTransform | Determines the direction in which projection is done. | Modifiers/MeshPartitionInstancedProjectionModifier.h |
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