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List of parameters for the MegaMesh Heightmap Importer.
| Name | FHeightmapImportParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionHeightmapImporter.h |
| Include Path | #include "MeshPartitionHeightmapImporter.h" |
Syntax
struct FHeightmapImportParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSaveAndUnload | bool | Save and unload sections as they are created. | MeshPartitionHeightmapImporter.h | |
| HeightmapFilename | FString | Filename of the heightmap to use for import. | MeshPartitionHeightmapImporter.h | |
| LocationVolumesResolution | FInt32Point | Number of location volumes in X/Y dimension. | MeshPartitionHeightmapImporter.h | |
| MeshResolution | FInt32Point | Number of vertices in X/Y dimension for the generated mesh. | MeshPartitionHeightmapImporter.h | |
| MeshSize | FVector | World space size of the generated mesh. | MeshPartitionHeightmapImporter.h | |
| SectionsResolution | FInt32Point | Number of sections in X/Y dimension. | MeshPartitionHeightmapImporter.h | |
| World | UWorld * | MeshPartitionHeightmapImporter.h |