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Result of grid dimension computation: snapped origin + per-axis counts + per-axis extent.
| Name | FGridDimensions |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshBuilder.h |
| Include Path | #include "MeshPartitionMeshBuilder.h" |
Syntax
struct FGridDimensions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellExtent | FVector | MeshPartitionMeshBuilder.h | ||
| CellNumber | FIntVector | MeshPartitionMeshBuilder.h | ||
| OriginCoord | FIntVector | MeshPartitionMeshBuilder.h | ||
| SnappedMin | FVector | MeshPartitionMeshBuilder.h | ||
| TotalCells | int32 | MeshPartitionMeshBuilder.h |