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Struct used to pass settings to FinalizeStaticMesh.
| Name | FFinalizeStaticMeshParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionEditorUtils.h |
| Include Path | #include "MeshPartitionEditorUtils.h" |
Syntax
struct FFinalizeStaticMeshParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanEverAffectNavigation | bool | MeshPartitionEditorUtils.h | ||
| bSetupSections | bool | MeshPartitionEditorUtils.h | ||
| bUseNanite | bool | MeshPartitionEditorUtils.h | ||
| CollisionProfile | FCollisionProfileName | MeshPartitionEditorUtils.h | ||
| Material | UMaterialInterface * | MeshPartitionEditorUtils.h | ||
| NaniteFallbackMode | ENaniteGenerateFallback | MeshPartitionEditorUtils.h | ||
| NaniteFallbackPercentTriangles | float | MeshPartitionEditorUtils.h | ||
| NaniteFallbackRelativeError | float | MeshPartitionEditorUtils.h | ||
| NaniteFallbackTarget | ENaniteFallbackTarget | MeshPartitionEditorUtils.h | ||
| NumLODs | int32 | MeshPartitionEditorUtils.h | ||
| StaticMesh | UStaticMesh * | MeshPartitionEditorUtils.h |