Navigation
API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FDynamicSubmesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshPartitionMeshView.h |
|
|
|
MeshPartitionMeshView.h |
|
|
|
MeshPartitionMeshView.h |
|
|
|
MeshPartitionMeshView.h |
|
FDynamicSubmesh()
| |
|
| Name |
FDynamicSubmesh |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshView.h |
| Include Path |
#include "MeshPartitionMeshView.h" |
FDynamicSubmesh()
FDynamicSubmesh(const FDynamicSubmesh &)
| |
|
| Name |
FDynamicSubmesh |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshView.h |
| Include Path |
#include "MeshPartitionMeshView.h" |
FDynamicSubmesh
(
const FDynamicSubmesh & InOther
)
FDynamicSubmesh(FDynamicSubmesh &&)
| |
|
| Name |
FDynamicSubmesh |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshView.h |
| Include Path |
#include "MeshPartitionMeshView.h" |
FDynamicSubmesh
(
FDynamicSubmesh && InOther
)
FDynamicSubmesh(const FMeshData &, const TArray< int > &, TSet< Geometry::FIndex2i > &&)
| |
|
| Name |
FDynamicSubmesh |
| Type |
function |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshView.h |
| Include Path |
#include "MeshPartitionMeshView.h" |
| Source |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionMeshView.cpp |
FDynamicSubmesh
(
const FMeshData & InSourceMesh,
const TArray < int > & InTriangles,
TSet< Geometry::FIndex2i > && InEdgesOnSubmeshBoundary
)