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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FChannelTextureRenderer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GenerateSectionMeshChannels
(
const FMeshData& InSectionMesh, |
MeshPartitionChannelCollection.h | ||
static void GenerateSectionMeshChannels
(
const Geometry::FDynamicMesh3& InSectionMesh, |
MeshPartitionChannelCollection.h |
GenerateSectionMeshChannels(const FMeshData &, FSection &, const MeshPartition::FChannelMap &)
| Name | GenerateSectionMeshChannels |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionChannelCollection.cpp |
static void GenerateSectionMeshChannels
(
const FMeshData & InSectionMesh,
FSection & InSection,
const MeshPartition::FChannelMap & InChannels
)
GenerateSectionMeshChannels(const Geometry::FDynamicMesh3 &, FSection &, const MeshPartition::FChannelMap &)
| Name | GenerateSectionMeshChannels |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionChannelCollection.cpp |
static void GenerateSectionMeshChannels
(
const Geometry::FDynamicMesh3 & InSectionMesh,
FSection & InSection,
const MeshPartition::FChannelMap & InChannels
)