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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FChannelTextureRenderer > API/Plugins/MeshPartitionEditor/FChannelTextureRenderer/FSection
| Name | FUVMesh |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionChannelCollection.h |
| Include Path | #include "MeshPartitionChannelCollection.h" |
Syntax
struct FUVMesh
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveChannelIndices | TArray< uint8 > | MeshPartitionChannelCollection.h | ||
| BaseIndicesRanges | TArray< FInt32Vector2 > | MeshPartitionChannelCollection.h | ||
| ChannelActiveCounts | TArray< int32 > | MeshPartitionChannelCollection.h | ||
| Channels | TArray< float > | MeshPartitionChannelCollection.h | ||
| Indices | TArray< int32 > | MeshPartitionChannelCollection.h | ||
| Outlines | TArray< FInt32Vector3 > | MeshPartitionChannelCollection.h | ||
| UVElementToVertexID | TArray< int32 > | MeshPartitionChannelCollection.h | ||
| UVs | TArray< FVector2f > | MeshPartitionChannelCollection.h | ||
| VertexCount | int32 | MeshPartitionChannelCollection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 NumChannels() |
MeshPartitionChannelCollection.h | ||
int32 NumIndices() |
MeshPartitionChannelCollection.h |