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API > API/Plugins > API/Plugins/MeshPartitionEditor > API/Plugins/MeshPartitionEditor/FBuildTaskHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuildTaskHandle & operator=
(
const MeshPartition::FBuildTaskHandle& InHandle |
MeshPartitionMeshBuilderCommon.h | ||
FBuildTaskHandle & operator=
(
MeshPartition::FBuildTaskHandle&& InHandle |
MeshPartitionMeshBuilderCommon.h |
operator=(const MeshPartition::FBuildTaskHandle &)
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshBuilderCommon.h |
| Include Path | #include "MeshPartitionMeshBuilderCommon.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionMeshBuilder.cpp |
FBuildTaskHandle & operator=
(
const MeshPartition::FBuildTaskHandle & InHandle
)
operator=(MeshPartition::FBuildTaskHandle &&)
| Name | operator= |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionMeshBuilderCommon.h |
| Include Path | #include "MeshPartitionMeshBuilderCommon.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Private/MeshPartitionMeshBuilder.cpp |
FBuildTaskHandle & operator=
(
MeshPartition::FBuildTaskHandle && InHandle
)