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Struct describing how a modifier should grow the base so other modifiers can be taken into account when creating groups.
| Name | FBaseGrowth |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionEditor/Public/MeshPartitionModifierDescriptors.h |
| Include Path | #include "MeshPartitionModifierDescriptors.h" |
Syntax
USTRUCT ()
struct FBaseGrowth
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| X | bool | MeshPartitionModifierDescriptors.h |
|
|
| Y | bool | MeshPartitionModifierDescriptors.h |
|
|
| Z | bool | MeshPartitionModifierDescriptors.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool InitFromString
(
const FString& InSourceString |
MeshPartitionModifierDescriptors.h | ||
FString ToString() |
MeshPartitionModifierDescriptors.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const bool & operator[]
(
const uint32 InIndex |
MeshPartitionModifierDescriptors.h | ||
bool operator==
(
const FBaseGrowth& |
MeshPartitionModifierDescriptors.h |