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API > API/Plugins > API/Plugins/MeshPartitionCompute > API/Plugins/MeshPartitionCompute/FMeshPartition_DrawUVDomainVS
| Name | FParameters |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartitionCompute/Public/MeshPartitionChannelRasterizationShaders.h |
| Include Path | #include "MeshPartitionChannelRasterizationShaders.h" |
Syntax
class FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
MeshPartitionChannelRasterizationShaders.h |
Structs
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | MeshPartitionChannelRasterizationShaders.h | |
| zzLastMemberId | zzNextMemberIdInChannelOffset | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberFunc | zzFuncPtr(*) | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInChannelOffset | zzNextMemberIdInDrawCall | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInDrawCall | zzNextMemberIdInUVElementToVertexID | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInMeshChannels | zzNextMemberIdInMeshUVs | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInMeshIndices | zzFirstMemberId | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInMeshOutlines | zzNextMemberIdInMeshChannels | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInMeshUVs | zzNextMemberIdInMeshIndices | MeshPartitionChannelRasterizationShaders.h | |
| zzMemberIdInUVElementToVertexID | zzNextMemberIdInMeshOutlines | MeshPartitionChannelRasterizationShaders.h | |
| zzTThisStruct | FParameters | MeshPartitionChannelRasterizationShaders.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InChannelOffset | TShaderParameterTypeInfo< uint32 >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InDrawCall | TShaderParameterTypeInfo< FUintVector4 >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InMeshChannels | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InMeshIndices | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InMeshOutlines | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InMeshUVs | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h | ||
| InUVElementToVertexID | TShaderResourceParameterTypeInfo< FRDGBufferSRV * >::TAlignedType | MeshPartitionChannelRasterizationShaders.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshIndices, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshUVs, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshChannels, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInMeshOutlines, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInUVElementToVertexID, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInDrawCall, |
MeshPartitionChannelRasterizationShaders.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInChannelOffset, |
MeshPartitionChannelRasterizationShaders.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
MeshPartitionChannelRasterizationShaders.h |