Navigation
API > API/Plugins > API/Plugins/MeshPartition
| Name | FTransformerUnit |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionTransformer.h |
| Include Path | #include "MeshPartitionTransformer.h" |
Syntax
struct FTransformerUnit
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShouldRecomputeNormals | bool | MeshPartitionTransformer.h | ||
| bShouldRecomputeTangents | bool | MeshPartitionTransformer.h | ||
| MeshData | TSharedPtr< const MeshPartition::FMeshData > | MeshPartitionTransformer.h | ||
| Section | TWeakObjectPtr< AActor > | MeshPartitionTransformer.h |