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API > API/Plugins > API/Plugins/MeshPartition
Simple mesh data representation used during the generation of the channel textures Used by the Preview Section in order to inspect the channel texture.
| Name | FSectionChannelGenerationMeshData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionMeshData.h |
| Include Path | #include "MeshPartitionMeshData.h" |
Syntax
struct FSectionChannelGenerationMeshData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Channels | TArray< float > | MeshPartitionMeshData.h | ||
| Indices | TArray< int32 > | MeshPartitionMeshData.h | ||
| Outlines | TArray< FInt32Vector3 > | MeshPartitionMeshData.h | ||
| Texcoords | TArray< FVector2f > | MeshPartitionMeshData.h | ||
| UVElementToVertexID | TArray< int32 > | MeshPartitionMeshData.h | ||
| VertexCount | int32 | MeshPartitionMeshData.h |