| CornerRadius |
float |
When not 0, the 2d projected bounds used for falloff are considered to have rounded corners (clamped to half of the smallest dimension). |
Modifiers/MeshPartitionProjectModifierTypes.h |
- EditAnywhere
- Category=Falloff
- Meta=(ClampMin="0", UIMax="2000")
|
| Distance |
float |
Distance (in projected space) across which to fall off the modifier effects, applied inwards from the 2d rectangular bounds of the mesh projection, and only relevant where there was a potential value to write (e.g. a projection mesh was hit). |
Modifiers/MeshPartitionProjectModifierTypes.h |
- EditAnywhere
- Category=Falloff
- Meta=(ClampMin="0", UIMax="2000")
|
| EditCondition |
|
|
Modifiers/MeshPartitionProjectModifierTypes.h |
- EditAnywhere
- Category=Falloff
- Meta=(EditCondition="Mode == EProjectModifierFalloffMode::CustomCurve", EditConditionHides)
|
| FalloffCurve |
EditConditionHides TObjectPtr< UCurveFloat > |
|
Modifiers/MeshPartitionProjectModifierTypes.h |
- EditAnywhere
- Category=Falloff
- Meta=(EditCondition="Mode == EProjectModifierFalloffMode::CustomCurve", EditConditionHides)
|
| FalloffCurveListenerHandle |
FDelegateHandle |
|
Modifiers/MeshPartitionProjectModifierTypes.h |
|
| Mode |
MeshPartition::EProjectModifierFalloffMode |
How effects of the modifier are decreased closer to the edges of the 2d projected bounds of the mesh. |
Modifiers/MeshPartitionProjectModifierTypes.h |
- EditAnywhere
- Category=Falloff
|