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API > API/Plugins > API/Plugins/MeshPartition
ActorDesc for MegaMeshCompiledSection
| Name | FCompiledSectionActorDesc |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionCompiledSectionActorDesc.h |
| Include Path | #include "MeshPartitionCompiledSectionActorDesc.h" |
Syntax
class FCompiledSectionActorDesc : public FWorldPartitionActorDesc
Inheritance Hierarchy
- FWorldPartitionActorDesc → FCompiledSectionActorDesc
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuildInfo | MeshPartition::FCompiledSectionBuildInfo | MeshPartitionCompiledSectionActorDesc.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const MeshPartition::FCompiledSectionBuildInfo & GetBuildInfo() |
MeshPartitionCompiledSectionActorDesc.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const FWorldPartitionActorDesc* Other |
MeshPartitionCompiledSectionActorDesc.h | ||
virtual const FGuid & GetSceneOutlinerParent() |
MeshPartitionCompiledSectionActorDesc.h | ||
virtual uint32 GetSizeOf() |
MeshPartitionCompiledSectionActorDesc.h | ||
virtual void Init
(
const AActor* InActor |
MeshPartitionCompiledSectionActorDesc.h | ||
virtual void Serialize
(
FArchive& Ar |
MeshPartitionCompiledSectionActorDesc.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FCompiledSectionActorDesc * GetFromActorDescInstance
(
const FWorldPartitionActorDescInstance& InActorDescInstance |
May return null if the actor desc is an older one before the custom ActorDesc for compiled sections was introduced | MeshPartitionCompiledSectionActorDesc.h |