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A Channel represents one layer of information supported by the MegaMesh surface. It is identified by its Name that must be unique in the context of the MegaMesh.
All the Channels are declared in the MegaMesh definition through the ChannelMap.
The ChannelDesc contains the name and extra informations providing ux elements, hints for optimization
The ChannelMap is the collection of Channels. It provides the api to access, author and manage the channels in a MegaMesh.
| Name | FChannelDesc |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartitionChannel.h |
| Include Path | #include "MeshPartitionChannel.h" |
Syntax
USTRUCT (MinimalAPI)
struct FChannelDesc
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | MeshPartitionChannel.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FName& InOtherName |
MeshPartitionChannel.h |