Navigation
API > API/Plugins > API/Plugins/MeshPartition
| |
|
| Name |
EMegaMeshRemeshModifierTessellateMethod |
| Type |
enum |
| Header File |
/Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/Modifiers/MeshPartitionRemeshModifierTypes.h |
| Include Path |
#include "Modifiers/MeshPartitionRemeshModifierTypes.h" |
Syntax
enum EMegaMeshRemeshModifierTessellateMethod
{
UMETA =(DisplayName = "Uniform Rings (GLSL-style)"),
UMETA =(DisplayName = "Adaptive Rings (GLSL-style)"),
UMETA =(DisplayName = "Adaptive Regular (Red Green)"),
}
Values
| Name |
Remarks |
| UMETA |
GLSL-style tessellation, uniformly increases resolution on all triangles within Modifier bounds |
| UMETA |
GLSL-style tessellation, resolution increases gradually towards Modifier center |
| UMETA |
Adaptive Red-Green tessellation, resolution increases gradually towards Modifier center |