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API > API/Plugins > API/Plugins/MeshPartition > API/Plugins/MeshPartition/AMeshPartition
Description
World<->local AABB conversion against this actor's live transform. Convention used by the build pipeline: cell coords / build mesh vertices are in MeshPartition-local space; descriptor bounds and streaming bounds are in world space.
| Name | WorldToLocal |
| Type | function |
| Header File | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Public/MeshPartition.h |
| Include Path | #include "MeshPartition.h" |
| Source | /Engine/Plugins/Experimental/MeshPartition/Source/MeshPartition/Private/MeshPartition.cpp |
FBox WorldToLocal
(
const FBox & InWorldBounds
) const