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API > API/Plugins > API/Plugins/MeshPaintingToolset
Class for texture asset paint properties.
| Name | UMeshTextureAssetPaintingToolProperties |
| Type | class |
| Header File | /Engine/Plugins/MeshPainting/Source/MeshPaintingToolset/Public/MeshTexturePaintingTool.h |
| Include Path | #include "MeshTexturePaintingTool.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshTextureAssetPaintingToolProperties : public UMeshTexturePaintingToolProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshTexturePaintingToolProperties → UMeshTextureAssetPaintingToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UBrushBaseProperties → UMeshPaintingToolProperties → UMeshTexturePaintingToolProperties → UMeshTextureAssetPaintingToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChannelName | FName | The currently selected Channel from the ChannelSet. | MeshTexturePaintingTool.h |
|
| ChannelSet | TObjectPtr< UMeshPaintChannelSet > | The MeshPaintChannelSet asset that defines how a group of chanels map onto texture assets. | MeshTexturePaintingTool.h |
|
| PaintTexture | TObjectPtr< UTexture2D > | Texture to which painting should be applied. | MeshTexturePaintingTool.h |
|
| UVChannel | int32 | UV channel which should be used for painting textures. | MeshTexturePaintingTool.h |
|
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Helper function to get the ChannelNames from the currently selected ChannelSet. | MeshTexturePaintingTool.h |
Protected Virtual
Overridden from UMeshTexturePaintingToolProperties
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetWriteMask
(
bool& bOutWriteRed, |
Get all of the write mask properties. | MeshTexturePaintingTool.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
MeshTexturePaintingTool.h |