 |
bool |
bIsPaintingTexture2DModified |
|
 |
TObjectPtr< UTextureRenderTarget2D > |
PaintBrushRenderTargetTexture |
Optional render target texture used as an input while painting that contains a clone of the texture painting brush |
 |
TArray< TObjectPtr< UMeshComponent > > |
PaintedComponents |
List of component we are painting on |
 |
TObjectPtr< UTexture2D > |
PaintingTexture2D |
The original texture that we're painting |
 |
TObjectPtr< UTextureRenderTarget2D > |
PaintRenderTargetTexture |
Render target texture for painting |
 |
TObjectPtr< UTexture2D > |
ScratchTexture |
Texture used to store the paint modifications for the transactions |