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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/UMeshVertexPaintTool
Syntax
TArray< FVector4f > StrokeInitialColorBuffer
Remarks
In Mix blending mode we need to accumulate each stroke in a fully separate buffer and blend it with the background colors. So we need that buffer and also save initial colors