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float |
AngleThreshold |
The Region affected by the current operation will be bounded by edge angles larger than this threshold |
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bool |
bNormalSeams |
The Region affected by the current operation will be bounded by Hard Normal edges/seams |
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bool |
bOnlyEraseCurrent |
When enabled, only the current group configured in the Paint brush is erased |
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bool |
bOnlySetUngrouped |
If true, only triangles with no group assigned will be painted |
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bool |
bShowAllGroups |
Display the Group ID for all visible groups in the mesh |
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bool |
bShowHitGroup |
Display the Group ID of the last triangle under the cursor |
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bool |
bUVSeams |
The Region affected by the current operation will be bounded by UV borders/seams |
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|
EditCondition |
|
 |
|
EditConditionHides |
|
 |
int32 |
EraseGroup |
Group to set as Erased value |
 |
|
HideEditConditionToggle |
Relative size of brush |
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int |
MinTriVertCount |
Number of vertices in a triangle the Lasso must hit to be counted as "inside" |
 |
EMeshGroupPaintBrushType |
PrimaryBrushType |
Primary Brush Mode |
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int32 |
SetGroup |
The group that will be assigned to triangles |
 |
EMeshGroupPaintInteractionType |
SubToolType |
|
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EMeshGroupPaintVisibilityType |
VisibilityFilter |
Control which triangles can be affected by the current operation based on visibility. |