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API > API/Plugins > API/Plugins/MeshModelingToolsExp
A tool to create splines from mesh cross sections or open mesh boundary edges.
| Name | UExtractSplineTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/ExtractSplineTool.h |
| Include Path | #include "ExtractSplineTool.h" |
Syntax
UCLASS (MinimalAPI)
class UExtractSplineTool : public USingleSelectionMeshEditingTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → USingleSelectionTool → USingleSelectionMeshEditingTool → UExtractSplineTool
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPolygonVertices | TArray< FVector3d > | ExtractSplineTool.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CutlineGeometry | TObjectPtr< UPreviewGeometry > | ExtractSplineTool.h | ||
| CutLoops | TArray< FPolygonVertices > | ExtractSplineTool.h | ||
| CutPlaneWorld | UE::Geometry::FFrame3d | Cutting plane. | ExtractSplineTool.h | |
| CutSpans | TArray< FPolygonVertices > | ExtractSplineTool.h | ||
| Factory | TObjectPtr< UGenerateCrossSectionOpFactory > | ExtractSplineTool.h | ||
| MeshSpatial | TUniquePtr< UE::Geometry::FDynamicMeshAABBTree3 > | ExtractSplineTool.h | ||
| OriginalMesh | TSharedPtr< UE::Geometry::FDynamicMesh3 > | ExtractSplineTool.h | ||
| PlaneMechanic | TObjectPtr< UConstructionPlaneMechanic > | ExtractSplineTool.h | ||
| Preview | TObjectPtr< UMeshOpPreviewWithBackgroundCompute > | ExtractSplineTool.h | ||
| SelectionMechanic | TObjectPtr< UPolygonSelectionMechanic > | ExtractSplineTool.h | ||
| Settings | TObjectPtr< UExtractSplineToolProperties > | ExtractSplineTool.h | ||
| Topology | TSharedPtr< UE::Geometry::FGroupTopology > | ExtractSplineTool.h |