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API > API/Plugins > API/Plugins/MeshModelingToolsExp > API/Plugins/MeshModelingToolsExp/Physics > API/Plugins/MeshModelingToolsExp/Physics/USetCollisionGeometryToolPropert-
Syntax
UPROPERTY (EditAnywhere, Category=ConvexHulls,
Meta=(UIMin="4", UIMax="100", ClampMin="4", ClampMax="9999999", EditConditionHides, EditCondition="GeometryType == ECollisionGeometryType::ConvexHulls && bSimplifyHulls"))
EditConditionHides
Remarks
Target number of faces in the simplified hull
How many convex hulls can be used to approximate each mesh
How much to search the space of possible decompositions beyond MaxHullsPerMesh; for larger values, will do additional work to try to better approximate mesh features (but resulting hulls may overlap more)
Error tolerance for adding more convex hulls, in cm. For volumetric errors, the value will be cubed (so a value of 10 indicates a 10x10x10 volume worth of error is acceptable).
Minimum part thickness for convex decomposition, in cm; hulls thinner than this will be merged into adjacent hulls, if possible.
Whether to guide the convex decomposition to prioritize not filling negative space of the input shape
Negative space closer to the input than this tolerance distance can be filled in
Minimum radius of negative space to protect; tunnels with radius smaller than this could be filled in
Whether to ignore negative space that is not accessible by traversing from the convex hull (via paths w/ radius of at least Negative Space Tolerance)
If > 0, the polygon used to generate the swept hull will be simplified up to this distance tolerance, in cm
How to choose which direction to sweep when creating a swept hull
Level set grid resolution along longest grid axis