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API > API/Plugins > API/Plugins/MeshModelingToolsExp
References
| Module | MeshModelingToolsExp |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/DynamicMeshSculptTool.h |
| Include | #include "DynamicMeshSculptTool.h" |
Syntax
enum EDynamicMeshSculptBrushType
{
UMETA =(DisplayName = "Move"),
UMETA =(DisplayName = "Kelvin Grab"),
UMETA =(DisplayName = "Sharp Kelvin Grab"),
UMETA =(DisplayName = "Smooth"),
UMETA =(DisplayName = "Sculpt (Normal)"),
UMETA =(DisplayName = "Sculpt (Viewpoint)"),
UMETA =(DisplayName = "Sculpt Max"),
UMETA =(DisplayName = "Inflate"),
UMETA =(DisplayName = "Kelvin Scale"),
UMETA =(DisplayName = "Pinch"),
UMETA =(DisplayName = "Kelvin Twist"),
UMETA =(DisplayName = "Flatten"),
UMETA =(DisplayName = "Plane (Normal)"),
UMETA =(DisplayName = "Plane (Viewpoint)"),
UMETA =(DisplayName = "FixedPlane"),
UMETA =(DisplayName = "Resample"),
UMETA =(Hidden),
}
Values
| Name | Description |
|---|---|
| UMETA | Move vertices parallel to the view plane |
| UMETA | Grab Brush, fall-off alters the influence of the grab |
| UMETA | Grab Brush that may generate cusps, fall-off alters the influence of the grab |
| UMETA | Smooth mesh vertices |
| UMETA | Displace vertices along the average surface normal (Ctrl to invert) |
| UMETA | Displace vertices towards the camera viewpoint (Ctrl to invert) |
| UMETA | Displaces vertices along the average surface normal to a maximum height based on the brush size (Ctrl to invert) |
| UMETA | Displace vertices along their vertex normals |
| UMETA | Scale Brush will inflate or pinch radially from the center of the brush |
| UMETA | Move vertices towards the center of the brush (Ctrl to push away) |
| UMETA | Twist Brush moves vertices in the plane perpendicular to the local mesh normal |
| UMETA | Move vertices towards the average plane of the brush stamp region |
| UMETA | Move vertices towards a plane defined by the initial brush position |
| UMETA | Move vertices towards a view-facing plane defined at the initial brush position |
| UMETA | Move vertices towards a fixed plane in world space, positioned with a 3D gizmo |
| UMETA | Remesh the brushed region but do not otherwise deform it |
| UMETA |
Remarks
Mesh Sculpting Brush Types