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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp
Property set for USkeletalMeshVertexAttributePaintTool.
Identical shape to UMeshAttributePaintToolV2Properties — the user picks a weight layer from a dropdown and brushes into it.
| Name | USkeletalMeshVertexAttributePaintToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h |
| Include Path | #include "SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h" |
Syntax
UCLASS (MinimalAPI)
class USkeletalMeshVertexAttributePaintToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → USkeletalMeshVertexAttributePaintToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → USkeletalMeshVertexAttributePaintToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FString | SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h |
|
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| Attributes | TArray< FString > | SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h | |||
int32 GetSelectedAttributeIndex() |
SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h | ||
| SkeletalMesh/SkeletalMeshVertexAttributePaintTool.h |