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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnlyExp
| |
|
| Name |
UMeshAttributePaintToolV2Properties |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsEditorOnlyExp/Public/MeshAttributePaintToolV2.h |
| Include Path |
#include "MeshAttributePaintToolV2.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshAttributePaintToolV2Properties : public UInteractiveToolPropertySet
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Attribute |
FString |
|
MeshAttributePaintToolV2.h |
- EditAnywhere
- Category="Attribute"
- Meta=(DisplayName="Selected Attribute", GetOptions=GetAttributeNames, NoResetToDefault)
|
| Attributes |
TArray< FString > |
|
MeshAttributePaintToolV2.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
MeshAttributePaintToolV2.h |
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int32 GetSelectedAttributeIndex()
|
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MeshAttributePaintToolV2.h |
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void Initialize
(
const TArray< FName >& AttributeNames,
bool bInitialize
)
|
Initialize the internal array of attribute names |
MeshAttributePaintToolV2.h |
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