| bDrawTangentForLastPoint |
bool |
|
DrawSplineTool.h |
|
| bFreeDrawPlacedPreviewPoint |
bool |
|
DrawSplineTool.h |
|
| bNeedToRerunConstructionScript |
bool |
|
DrawSplineTool.h |
|
| bPreviousSplineVisibility |
bool |
|
DrawSplineTool.h |
|
| CameraState |
FViewCameraState |
|
DrawSplineTool.h |
|
| ClickOrDragBehavior |
TObjectPtr< USingleClickOrDragInputBehavior > |
|
DrawSplineTool.h |
|
| FreeDrawStrokeStartIndex |
int32 |
|
DrawSplineTool.h |
|
| HiddenSpline |
TWeakObjectPtr< USplineComponent > |
Used to restore visibility of previous spline when switching to a different one. |
DrawSplineTool.h |
|
| LongTransactions |
UE::TransactionUtil::FLongTransactionTracker |
|
DrawSplineTool.h |
|
| MeshTargetTransform |
FTransform |
|
DrawSplineTool.h |
|
| PlaneMechanic |
TObjectPtr< UConstructionPlaneMechanic > |
|
DrawSplineTool.h |
|
| PreviewActor |
TObjectPtr< AActor > |
The preview actor is either a APreviewGeometryActor with a spline, or a duplicate of some target blueprint actor so that we can see the effects of the drawn spline immediately. |
DrawSplineTool.h |
|
| PreviousTargetActor |
TObjectPtr< AActor > |
Used to restore visibility of previous actor when switching to a different one, and to avoid switching target actors if the new value is invalid (e.g., user clicked the preview actor with the actor picker) |
DrawSplineTool.h |
|
| PreviousTargetActorVisibility |
bool |
|
DrawSplineTool.h |
|
| ProjectionSpline |
TWeakObjectPtr< USplineComponent > |
|
DrawSplineTool.h |
|
| ProjectionTarget |
TUniquePtr< UE::Geometry::FDynamicMeshAABBTree3 > |
|
DrawSplineTool.h |
|
| ProjectionTargetMesh |
TUniquePtr< UE::Geometry::FDynamicMesh3 > |
|
DrawSplineTool.h |
|
| Settings |
TObjectPtr< UDrawSplineToolProperties > |
|
DrawSplineTool.h |
|
| SplineRecaptureIndex |
int32 |
Used for recapturing the spline when rerunning construction scripts. |
DrawSplineTool.h |
|
| StartupSelectedActor |
TWeakObjectPtr< AActor > |
This is only used to initialize TargetActor in the settings object. |
DrawSplineTool.h |
|
| TargetActorWatcherID |
int32 |
|
DrawSplineTool.h |
|
| TargetWorld |
TWeakObjectPtr< UWorld > |
|
DrawSplineTool.h |
|
| WorkingSpline |
TWeakObjectPtr< USplineComponent > |
This is the spline we add points to. |
DrawSplineTool.h |
|