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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly > API/Plugins/MeshModelingToolsEditorOnly/USkinWeightsPaintTool
Need to reisolate the mesh if making structural changes to the edited mesh submesh needs to be recreated
| Name | FScopedSuspendIsolation |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path | #include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
struct FScopedSuspendIsolation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSuspendIsolation
(
USkinWeightsPaintTool* InTool |
SkeletalMesh/SkinWeightsPaintTool.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedSuspendIsolation() |
SkeletalMesh/SkinWeightsPaintTool.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SavedIsolatedTriangles | TArray< int32 > | SkeletalMesh/SkinWeightsPaintTool.h | ||
| Tool | USkinWeightsPaintTool * | SkeletalMesh/SkinWeightsPaintTool.h |