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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
| Name | SBoneItem |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SReferenceSkeletonTree.h |
| Include Path | #include "SkeletalMesh/SReferenceSkeletonTree.h" |
Syntax
class SBoneItem : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SBoneItem
- FSlateControlledConstruction → SWidget → SCompoundWidget → SBoneItem
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~SBoneItem() |
SkeletalMesh/SReferenceSkeletonTree.h |
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEditing | bool | SkeletalMesh/SReferenceSkeletonTree.h | ||
| InlineWidget | TSharedPtr< SInlineEditableTextBlock > | SkeletalMesh/SReferenceSkeletonTree.h | ||
| OnBoneElementNameCommitted | FRefSkeletonTreeDelegates::FOnBoneElementNameCommitted | Delegate executed when the bone name was committed | SkeletalMesh/SReferenceSkeletonTree.h | |
| OptRenameType | TOptional< ReferenceSkeletonTreeLocals::EBoneRenameType > | SkeletalMesh/SReferenceSkeletonTree.h | ||
| WeakModifier | TWeakObjectPtr< USkeletonModifier > | SkeletalMesh/SReferenceSkeletonTree.h | ||
| WeakTreeElement | TWeakPtr< FBoneElement > | SkeletalMesh/SReferenceSkeletonTree.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Slate construction function. | SkeletalMesh/SReferenceSkeletonTree.h | |
void HandleOnRenameRequested
(
const ReferenceSkeletonTreeLocals::EBoneRenameType InType |
SkeletalMesh/SReferenceSkeletonTree.h |
Public Virtual
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSlateColor GetTextColor
(
FIsSelected InIsSelected |
SkeletalMesh/SReferenceSkeletonTree.h |