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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
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|
| Name |
FSkinWeightRelaxBrushAdvancedConfig |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkinWeightsPaintTool.h |
| Include Path |
#include "SkeletalMesh/SkinWeightsPaintTool.h" |
Syntax
USTRUCT ()
struct FSkinWeightRelaxBrushAdvancedConfig
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAccumulate |
bool |
When true, Relax stamps read CurrentWeights so wiggling the brush keeps smoothing. |
SkeletalMesh/SkinWeightsPaintTool.h |
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