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API > API/Plugins > API/Plugins/MeshModelingToolsEditorOnly
Records before/after morph-target vertex deltas for undo/redo. Shared between the brush-stroke commit path in the morph sculpt tool and the in-tool mirror action.
| Name | FMeshMorphTargetChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/SkeletalMesh/SkeletalMeshToolsHelper.h |
| Include Path | #include "SkeletalMesh/SkeletalMeshToolsHelper.h" |
Syntax
class FMeshMorphTargetChange : public FMeshChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshRegionChangeBase → FMeshChange → FMeshMorphTargetChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshMorphTargetChange() |
SkeletalMesh/SkeletalMeshToolsHelper.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MorphTargetName | FName | SkeletalMesh/SkeletalMeshToolsHelper.h | ||
| NewDeltas | TArray< FVector > | SkeletalMesh/SkeletalMeshToolsHelper.h | ||
| OldDeltas | TArray< FVector > | SkeletalMesh/SkeletalMeshToolsHelper.h | ||
| Vertices | TArray< int32 > | SkeletalMesh/SkeletalMeshToolsHelper.h |
Functions
Public
Public Virtual
Overridden from FMeshChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChangeToMesh
(
UE::Geometry::FDynamicMesh3* Mesh, |
SkeletalMesh/SkeletalMeshToolsHelper.h |
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString ToString() |
SkeletalMesh/SkeletalMeshToolsHelper.h |