| bApplyFalloff |
bool |
If bApplyFalloff is disabled, 1.0 is used as "falloff" for all vertices |
Sculpting/MeshVertexPaintBrushOps.h |
- EditAnywhere
- Category=PaintBrush
|
| BlendMode |
EVertexColorPaintBrushOpBlendMode |
|
Sculpting/MeshVertexPaintBrushOps.h |
- EditAnywhere
- Category=PaintBrush
|
| Falloff |
float |
Amount of falloff to apply |
Sculpting/MeshVertexPaintBrushOps.h |
- EditAnywhere
- Category=PaintBrush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| Strength |
float |
Strength of the Brush |
Sculpting/MeshVertexPaintBrushOps.h |
- EditAnywhere
- Category=PaintBrush
- Meta=(DisplayName="Strength", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0", ModelingQuickEdit)
|