| bFavorPolyGroupEdges |
bool |
If true, favor smoothing along PolyGroup edges where they are present. |
Sculpting/MeshSmoothingBrushOps.h |
- EditAnywhere
- Category=ShiftSmoothBrush
|
| bPreserveUVFlow |
bool |
If true, try to preserve the shape of the UV/3D mapping. |
Sculpting/MeshSmoothingBrushOps.h |
- EditAnywhere
- Category=ShiftSmoothBrush
|
| Falloff |
float |
Amount of falloff to apply |
Sculpting/MeshSmoothingBrushOps.h |
- EditAnywhere
- Category=ShiftSmoothBrush
- Meta=(DisplayName="Falloff", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|
| Iterations |
int32 |
|
Sculpting/MeshSmoothingBrushOps.h |
- EditAnywhere
- Category=ShiftSmoothBrush
- Meta=(ClampMin=1, UIMax=50)
|
| Strength |
float |
Strength of the Brush |
Sculpting/MeshSmoothingBrushOps.h |
- EditAnywhere
- Category=ShiftSmoothBrush
- Meta=(DisplayName="Strength", UIMin="0.0", UIMax="1.0", ClampMin="0.0", ClampMax="1.0")
|